News

This past week on the tabletop

17/07/2016 – 23/07/2016 What happened in the world of tabletop over the last week? Who remembers the crazy first days of Dungeons & Dragons? Dorks of Yore do, and provided a video of Tim Kask talking about artwork in the early D&D books. Charity begins at home. Or maybe not, depending on how you interpret […]

News

Gary Gygax Day

In less than a week, on 27 July, is Gary Gygax Day. It is an informal day for roleplayers to remember one of the creators of Dungeons & Dragons, Gary Gygax, and the contribution he made to the ever growing hobby or tabletop roleplay. You can learn more about Gary Gygax Day on the website, […]

Crowdfunding

This past week on the tabletop

01/05/2016 –07/05/2016 What happened in the world of tabletop over the last week? Dungeons & Dragons player Miguel Zavala completes his project of designing and printing every monster in the Monster Manual Sourcebook. That is commitment. Episode 5 of the Dice Hard podcast came out. This time they are discussing the second instalment of the […]

News

Free the dragons

For those interested in creating and selling Dungeons & Dragons content, things are starting to look up. Wizards of the Coast recently unveiled the Open-Gaming License (OGL) for Fifth Edition, as well as a website called Dungeon Masters Guild. Previously Wizards of the Coast have had an OGL system in place with D&D Third Edition. […]

News

A love letter to Dungeons & Dragons

Earlier this month Zak Smith over on the website Vice wrote a really earnest article directed at Dungeons & Dragons. Called Why I Still Love ‘Dungeons & Dragons’ in the Age of Video Games in it he explores the games origins and purpose. But it is the recounting of his experiences with the game that […]

Issue Release

Issue 04 released today

The latest issue of The Campaigner, Issue 04, releases today. And it is our largest issue to date. So what are we offering this time around? This issue we look at Wooden Wars, the game of strategic battles fought on your floor. We talk to creator Thomas Foss about the development of the game, the […]

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