What drives someone to take justice into their own hands? Why would someone kill for a deity only they can hear? Is a person’s breaking point the end of them, or just the beginning of something terrible and new?
Is your Dungeons & Dragons character sheet getting a little worn out? Are the notes you take from game sessions piling up to the point of absurdity? Where the hell is that crucial piece of information you jotted down about that shady NPC? Foti hopes to have found a solution to these problems and more with the 5E Character Journals from Field Notes.
What is mankind to do when demons are walking the world? Religion offers an answer, in the form of genetically engineered super soldiers. Can these stalwart warriors push back the armies of hell? Or is it too little too late? Matthew reviews the novel The Grey Templars: Humanity’s Haven.
Do you have the stomach to take down a fearsome monster all by yourself? Stuart Watkinson steps into the boots of a Blood Hunter as he looks at the D&D adventure, The Blood Hunter.
We play tabletop games for fun. These small pieces of cardboard and plastic let us build, grow, conquer, destroy and much more. We learn how to play these games, but can they teach us more? Maybe they already are, we just have to learn to find the lessons. Matthew looks at the board game essay book Your Move.
Adventure Games are the newest series in a KOSMOS line that brings puzzle solving scenarios into board gaming. Justin Spicer looks at the first two entries into the series, The Dungeon and Monochrome Inc.
It is your task to foster growth and cultivate beauty. To bring life to a barren desert, and return the Gardens of Babylon to its former glory. Are you and your apprentices up to the challenge? Or will you be buried by a superior gardener? Matthew looks at the new Bruno Cathala and Evan Singh game Ishtar: Gardens of Babylon.
Can you build up a city over three epochs to be the most honourable and cultural entity in the world? Justin Spicer puts on his city planning hat in his review of Hadara.
Are you a no good bandit? Or a by-the-book peacekeeper? Gamble on the cards? Maybe prefer the honest work digging and driving cattle? Perhaps you are all these things? That’s what makes you a legend. Matthew straps his six-shooter on and looks at Western Legend.
Action programming and deck building in an old west adventure, delivered through four different modes. Justin Spicer heads to the old west with his review of Sierra West.